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(+1)

This is really nice, the bullets shoot slightly to the right, the style system is nice, but I don't know how to be stylish in action.
I feel maybe a trailer of how you intend it would be nice!

Congrats on this achievement!

Below the gdd I have a trailer , not sure if anyone has got to the end yet but i think most leave the tutorial to the end which usually gets skipped, thanks for playing 

(+1)

Nice job on the stylish gun spinning! I really liked that. Funny concept. Feels very classic late 2000's to me. As other's have said the reticle is a little offset. It's tough with a projectile based game to get it right on. Because it's such close quarters I'd recommend hitscan or moving the reticle over to match it up. (but then once it crosses the Y again at further distances you'll have the same issue) Tough problem to solve depending on a bunch of variables.


Good job overall. 

(+1)

Timesplitters the zombie level was one of my references if you remember that, thanks for playing :D

(+1)

The gun tricks were really funny, gotta style on those zombies! I wasn't sure what I was getting myself into when I saw the thumbnail, but I was pleasantly surprised.
I also got jump-scared by zombies appearing behind me a lot, I needed to be more mobile! Good use of assets and animations, well done on your submission!

(+1)

NICE

(1 edit)

the aimer is slightly offset to the right , I guess I didnt notice it till watching someone else play, thx for playing :D