GDD - link
https://docs.google.com/document/d/15dakhFlt23FYypaYAYFHHPuBwGJT1W8aM83xrZGTm1o/...

Trailer

You are Hoshi an anti zombie weapon 

You have been hired by a ferret rescue to cleanse a potential area where they want to build a conglomerate

Armed with your trusty gun Sagittarius

Get ready to kick some zombie ass!!!

Controls

WASD- Move

Space- Super

Left Click - Shoot

R - Reload, Press on the mark for fast reload

Do tricks to add style, rotate tricks for faster special build up

Right Click - Spin gun horizontal

Q - Spin gun vertical

E - throw gun

StatusReleased
PlatformsHTML5
Rating
Rated 4.5 out of 5 stars
(2 total ratings)
Authorbake12345678
GenreShooter, Survival
TagsAnime, Creepy, First-Person, FPS, Unreal Engine, Zombies

Download

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Click download now to get access to the following files:

hoshisGun.zip 96 MB

Development log

Comments

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(+1)

Hey bakeonethrougheight,

I streamed my playthrough of your game (the video has chapters). Check it out:

I had a lot of fun playing through this and was also stressed out most of the time haha. I really like the gun trick mechanic, it would be a lot of work but a Tony Hawk style combo tracker that then tells you how much super you generated would be cool. I did find it strange that the length of time for which my super lasted seemed to change with each use. There are a bunch of things I could suggest to polish the game but as it is a jam game I can appreciate the game for what it is. And it is great! If you come back to it would be cool to see what you do with it. All the best with your future games and well done :D

(+1)

This is really nice, the bullets shoot slightly to the right, the style system is nice, but I don't know how to be stylish in action.
I feel maybe a trailer of how you intend it would be nice!

Congrats on this achievement!

Below the gdd I have a trailer , not sure if anyone has got to the end yet but i think most leave the tutorial to the end which usually gets skipped, thanks for playing 

(+1)

Nice job on the stylish gun spinning! I really liked that. Funny concept. Feels very classic late 2000's to me. As other's have said the reticle is a little offset. It's tough with a projectile based game to get it right on. Because it's such close quarters I'd recommend hitscan or moving the reticle over to match it up. (but then once it crosses the Y again at further distances you'll have the same issue) Tough problem to solve depending on a bunch of variables.


Good job overall. 

(+1)

Timesplitters the zombie level was one of my references if you remember that, thanks for playing :D

(+1)

The gun tricks were really funny, gotta style on those zombies! I wasn't sure what I was getting myself into when I saw the thumbnail, but I was pleasantly surprised.
I also got jump-scared by zombies appearing behind me a lot, I needed to be more mobile! Good use of assets and animations, well done on your submission!

(+1)

NICE

(1 edit)

the aimer is slightly offset to the right , I guess I didnt notice it till watching someone else play, thx for playing :D